
- #Dustwind patch notes update#
- #Dustwind patch notes Offline#
Modified dialogue ID in exported campaign text files, you will need to re-export it!. Made function key actions rebindable(selection, quicksave/load). You will have to modify your old Titan characters! Rebalanced Titan race: 2k base cost, lower max offense stats, resistances more like Valkyrie. Modified the main campaign maps: you can now take the car to any mission and back to base without losing it. Added neutral team sneak detection flag. Added a default tagname for the player character in campaigns: PLAYERCHARACTER’. Added some new script conditions: ‘IsVehicle’, ‘IsTimerFinished’, ‘CheckZoneEnabled’, ‘CheckEntityEnabled’, ‘CheckUnitIsInSquad’, ‘CheckTeamRelation’, ‘CheckUnitSeenBy’. Added recruit unlock objective feature, allowing you to add/remove recruits via objectives in campaigns. Added ‘Clear’ button to script debug log. Added scripts for playing custom music and sound effects. Added the ability to include custom audio files in campaigns. Added new ‘Take vehicles’ flag to location change scripts so vehicles don’t get left behind in campaigns. #Dustwind patch notes update#
Hi everyone! Today, we're publishing another update with lots of fixes and additions, while also still being off 50% for the duration of the Steam Summer Sale.
Fixed a bug in light-emitter behavior, adjusted default light settings, custom lights may need adjustment in user generated mapsĪnd don't forget: Become part of our community and check out our Discord!. Fixed hearing range being being too low. Fixed incapacitated units vision not getting properly cleared. Fixed a but in line of sight initialization that made enemy units visible at spawn in FFA. Fixed a bug in line of sight checks when both units were moving. Fixed corner objectives not filling in fraglimit text. Fixed some valkyrie animations not looping. Fixed entities not being reachable in certain cases. Fixed trap explosion effect cutting off too early. Fixed some bugs in AI that prevented certain units from attacking the player. Fixed decoration sub-categories for legs, now you can equip more leg decorations at the same time. Fixed a bug in the terrain smoothing tools that caused the patterns to drift. Fixed getting stuck on the loading screen when trying to test a campaign with no locations set up yet. Fixed dialogue topics not being removed when their conditions are no longer valid. less damage, range, more cooldown, aim time
Made ‘delayed script execution’ an optional script flag, sometimes immediate execution is useful too. Sneak balance modified, get detected much slower at max distance, and much faster at close distance. Bots are no longer allowed to take titans.
Portraits were replaced with improved versions.
#Dustwind patch notes Offline#
Faster round end respawn when playing offline.Improved dialogue topic validation: topics with requirements will be automatically added/removed from active topics after each discussion and on opening the UI.Improved map editor spawn tab, spawn points are now listed and selectable from the list.Improved save files, character setup is also saved/restored.Improved world map travel, character setup is now restored on the new map.Improved UI: self launched custom weapons now show remaining “ammo”.Units will now properly get recognized as entering/leaving zones even if they are inside a vehicle Improved trigger zone behavior for cars: passengers also trigger enter/exit events individually.Improved custom campaign character feature: allowed races can now be selected in campaign settings, and race cost is ignored.
Effect objects got upgraded into a togglable entity. Added a map warning for missing AI patrol route points. Added an MVP display to the post game score screen. Added more water tiles and moved them into their own object group. Added outcome filter field to skillused script trigger. Added new script responses: TakePlayerItem, ToggleEffect, StartTrade,OrderUnit_Interact. Added new script conditions: CheckUnitRace, IsUnitInVehicle, IsInventoryEmpty, CheckDoorState. Added new script triggers: SquadChanged, VehicleEntered, VehicleExited, BuildEvent, GasPickedUp, GasCaptured. Added Winter tiles, weather and terrain textures. Pick the terrain textures you want from an extended list of available textures Added Terrain Palette map editor feature. Added translations for 10 languages, made minor modifications to the UI to accommodate. The fixes and changes can be found in the changelog: We have also fixed some other bugs and made some small improvements. We want to enjoy the last day of summer (CEST | European time) with you, because today the long-awaited language update is released!įinally you can play Dustwind in the following languages:īut also, as announced, we have not only added ten new languages for you.